Dwarves

Dwarf Society
Eonor dwarves are a toxicly matriarchal society. Males of any race are often disenfranchised and are treated as second class citizens. One example is it is illegal for a man to be seen in public with an unkempt beard. This could mean some dwarves may shave as to avoid the female gaze but most are too vain for this and simply braid their beards. Males tend to only get hired for certain jobs anything subservient like a secretary or a waiter. If men in this culture want to achieve a higher education doing so will be a struggle and they will most likely have to leave the dwarven country of Delvar because there is only one school for male dwarves and it is inadequate.

Dwarf Traits
Your dwarf character has an assortment of inborn Abilities, part and parcel of dwarven Nature. Ability Score Increase : Your Constitution score increases by 2. Age : Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years. Size : Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium. Speed : Your base walking speed is 25 feet. Your speed is not reduced by wearing Heavy Armor. Darkvision : Accustomed to life underground, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray. Dwarven Resilience : You have advantage on Saving Throws against poison, and you have Resistance against poison damage. Dwarven Combat Training : You have proficiency with the Battleaxe, Handaxe, Light Hammer, and Warhammer. Tool Proficiency : You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools. Stonecunning : Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Languages : You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

Names: Reference the Players HandBook page 20 for dwarf names or Xanathar's guide to everything page 176.

Hill Dwarf
As a Hill Dwarf, you have keen Senses, deep intuition, and remarkable resilience. Ability Score Increase : Your Wisdom score increases by 1.

Dwarven Toughness : Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Mountain Dwarf
As a mountain dwarf, you’re strong and hardy, accustomed to a difficult life in rugged terrain.

Ability Score Increase: Your Strength score increases by 2

Dwarven Armor Training: You have proficiency with light and medium armor.