Halfling

Halfling Society
Halflings live primarily in Ethar and are usually farmers that don't have to work that hard for a living. Because of this, they tend to have a lot of time for non work activities. All halflings are proficient in a card game of their choice. These are a lucky bunch because of that the are very superstitious the halflings believe that this superstition is not only warranted but proven to be fact because it has been validated by their incredible luck. The rest of the world doesn't buy it they just find it hard to argue against.

Halfling Traits
Your halfling character has a number of traits in Common with all other Halflings. Ability Score Increase : Your Dexterity score increases by 2. Age : A halfling reaches Adulthood at the age of 20 and generally lives into the middle of his or her second century. Size : Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small. Speed : Your base walking speed is 25 feet. Lucky : When you roll a 1 on The D20 for an Attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Brave : You have advantage on Saving Throws against being Frightened. Halfling Nimbleness : You can move through the space of any creature that is of a size larger than yours. Languages : You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but Halflings loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all Halflings speak Common to converse with the people who they meet.

Names: For Halfling names reference the Players Handbook page 27 or Xanathar's Guide to Everything page 179.

Lightfoot
As a Lightfoot Halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. Lightfoots are more prone to wanderlust than other Halflings, and often dwell alongside other races or take up a nomadic life. Ability Score Increase : Your Charisma score increases by 1.

Stealthy : You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Stout Halfling
As a stout halfling, you’re hardier than average and have some resistance to poison. Some say that stouts have dwarven blood. In the Forgotten Realms, these halflings are called stronghearts, and they’re most common in the south.

Ability Score Increase: Your Constitution score increases by 1.

Stout Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.